
On January 5, 2024, an NGA user dropped a revenue chart for Girls' Frontline 2 that basically read like a horror movie script. Less than a month after launch, the game's revenue had gone into freefall — halving within a single week. One commenter put it bluntly: "This isn't even a waist-cut anymore, it's been chopped down to the ankles."

The revenue curve posted by the OP was nothing short of terrifying. Sharp-eyed players noticed that at the current rate of decline, daily revenue would soon drop below a key psychological threshold — as one user quipped, "Tomorrow it'll start with a 2." There was a brief uptick on January 2, but the community quickly debunked it: that was just a data adjustment from the January 1 holiday, not a real rebound. One commenter nailed it: "Didn't it go up on the 2nd? How is that not a post-holiday surge? Oh wait, it's because the Jan 1 numbers got revised."
The comment section turned into a full-blown comedy roast. Players were throwing out stock market copium: "Time to buy the dip! Bad news priced in IS the good news!" Others delivered deadpan analysis with maximum sarcasm: "This is the episode with the most upside potential — holding back is just an invisible post-holiday surge." The classic gacha community cope of "post-holiday surge" (节后涨) was meme'd into oblivion. And of course, someone had to drop: "This is just a technical adjustment, don't panic, it's about to moon."
But beneath the memes, some players dug into the real problems. The game reportedly pulled in over 60 million RMB in its first month — sounds impressive, right? Except one user pointed out: "They were buying ads like crazy across every platform — whether they've even recouped the marketing spend is anyone's guess." In other words, that top-line revenue number might just be window dressing, with actual profit looking far less rosy.
The deeper issue is the game itself. One commenter was blunt: "The boring gameplay is the real killer. They restricted so much freedom and variety just to squeeze wallets, and the event design is absolutely unhinged." As word-of-mouth tanked, new player acquisition dried up too — "Those brief download spikes were probably just drama tourists and players who got influenced by hype and then came to their senses." Another player twisted the knife: "Besides the monthly passes, there's barely anything worth spending on. I refuse to believe new players haven't heard the legends about 'Madame.'" (referring to a notorious community controversy).
The most iconic moment in the thread was two players independently posting the exact same existential question: "Who the hell is still spending money?" and "Seriously, who's still whaling?" — now enshrined as the great unsolved mystery of the Girls' Frontline 2 community. Faced with a chart this laughable, the only comfort left was the classic deadpan: "Stonks only go up." (蒸蒸日上)
As of this writing, Girls' Frontline 2's revenue trajectory shows no signs of bottoming out. The community debate over the game's future rages on, and the "post-holiday surge" meme will likely be dragged through the mud for a long, long time.
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