
They hyped up a '30%+ welfare boost' before launch like it was the Second Coming. Then players actually ran the numbers — and renewable gacha resources SHRANK. Welcome to Girls' Frontline 2: Exilium's latest clown fiesta, where the math is made up and the promises don't matter.

The drama kicked off when players on NGA's GFL2 sub-forum did a side-by-side comparison of monthly gacha resource income between the beta and the public launch version. The verdict? Total renewable income actually went DOWN. That '30% welfare increase' claim? Looks more like a textbook bait-and-switch: the devs stuffed one-time-only rewards into the tally to inflate the headline number, while quietly nerfing the resources players can actually farm every month.
The biggest casualty appears to be PvP rewards. According to the original post and player calculations, a PvP-related reward system that yielded roughly 2,200 diamonds per month was axed entirely — that's about 15 pulls gone. Some commenters noted this particular PvP reward 'wasn't refreshing anyway,' which raises the real question: did the devs deliberately swap out recurring income for one-time handouts to manufacture the illusion of a 'welfare upgrade'?

Players also called out the shop's '5+5' pull resource exchange included in the official calculation — these resources require you to already pull a ton of gacha before you can even redeem them. In other words, you have to whale first to unlock the 'free' stuff. Hardly a welfare boost. Even setting aside the PvP controversy, repeatable resources are still lower than before. And even counting everything, monthly income nets you roughly one soft pity's worth — about 30-40 limited pulls plus 14 standard pulls. Not exactly generous.
One player dug up footage from the pre-launch livestream where streamer 'Da Fei' desperately tried to tally up the promised 300 free pulls, 'scraping every crack in the floor' and still couldn't reach the official figure. In hindsight, that's aged like fine milk.
The comment section went full roast mode. One user sarcastically wrote 'A soft pity per version? Not bad~' (翀孝子: 一个版本有个小保底期望, 不错了) — mocking fanboys who set the bar in the earth's core. Most fingers pointed squarely at Sunborn CEO Yuzhong (羽中), using community slang like 'Yuzhong being Yuzhong again' (羽羽又中中) to reference his well-known track record. Prior rumors about 'Yuzhong being satisfied with revenue' suddenly got a lot more credible, with players quipping 'Hope the white knights whale harder to support Yuzhong.'
Veteran players even dug up scandals from the original Girls' Frontline era for comparison: when Sunborn 'accidentally' nerfed the 8-1N drag-farming exploit while tweaking auto-battle settings, the community concluded it was 100% intentional. As one commenter put it: 'As a gamer, when you feel like the devs are screwing you over — don't doubt it, they're doing it on purpose.'
Others took a more nihilistic approach: 'It's a two-way love affair between devs and players, nothing to discuss' (双向奔赴). Some even said 'Still too generous, cut it in half — GFL2 players deserve what they get,' dripping with the kind of gallows humor you only develop after being burned one too many times. Others predicted 'Most people won't even last that long,' implying players would quit long before feeling the resource drought.
As it stands, this '30% welfare boost' has become yet another punchline in the community's long-running joke book. Shrink the cake, enlarge the plate, then tell everyone the portion got bigger — a masterclass in corporate gaslighting that only the most devoted white knights would applaud.
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