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Girls' Frontline 2 Weapon Modeling Gets Dragged by Gun Enthusiasts — But the REAL Fight Is Over Who Invented the "Hardcore, Not Waifu-Bait" Copium

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How bad can a weapon attachment model get in a gacha game? So bad that actual gun enthusiasts in a private chat group had to screenshot it and roast it publicly. Girls' Frontline 2 (nicknamed "Burn Money 2" / 烧钱2 by players) recently got absolutely dragged by military buffs over a weapon accessory's 3D model.

The original poster claimed they borrowed content from a friend in their military hobby group (referred to as an armed police buddy) who was furious about the in-game model being a complete bastardization of the real thing. The real attachment is literally one Baidu search away, yet the game somehow managed to produce... whatever this blob is.

The OP went scorched earth: "This model looks like it was made by someone in the terminal stage of cancer — at this point, just accept it and move on." The implication is clear: this isn't a technical limitation, it's a lack of effort. The shade thrown at Yuzhong (the series creator) suggests the modeler thought the result was hilarious — players emphatically disagree.

But here's the twist: the comment section completely abandoned the modeling issue. Everyone's already numb to bad models at this point. Instead, an all-out war erupted over who originally invented the legendary label "硬核不媚宅" (hardcore, not waifu-bait / hardcore, not fanservice) — Girls' Frontline players or Arknights (明日方舟, abbreviated as 舟) players. Welcome to the gacha community's most petty intellectual property dispute.

The very first reply set the tone: "GFL2 never even claimed to be 'hardcore, not waifu-bait' — isn't that xxxx's exclusive thing?" This instantly lit the fuse on the debate.

Reply #3 stated flatly: "'Hardcore, not waifu-bait' was coined by GFL players on Tieba back in 2018." Reply #4 shot back: "Griffin is literally a brothel at this point (referring to GFL1's early fanservice complaints), and you're still calling it hardcore?" Reply #7 asked bluntly: "Wasn't it Arknights players who turned it into a meme?"

Reply #8 dropped the mic: "Case closed — the '2' in Burn Money 2 stands for 'braindead.'" Reply #9 sighed: "And so the historical revisionism begins." — "开岁" (kai sui) is community slang for attempting to rewrite history or gaslight people about what actually happened.

Reply #16 provided what might be the most thorough archaeological dig into the label's origins. According to this user, "硬核不媚宅" was indeed first used by GFL1 players — the catalyst was the Defiance Squad's diving suit skin. The "battle damage" art gave off a gritty, combat-ready vibe rather than the typical fanservice, and GFL forum discussions praised the game for being "hardcore." But the phrase got weaponized by Arknights players who paraded it around as a mocking taunt, eventually turning it into a cringe meme.

Reply #17 came in with screenshot receipts, commenting: "Don't rewrite history — show the evidence." Then added: "Oh wait, it's actually real — never mind." Looks like they found evidence mid-investigation and got hit by their own fact-check.

Reply #18 tried to be the voice of reason, arguing that a game's reputation shouldn't carry over to its sequel since "it's a different game." They pointed to Arknights: Endfield as an example. But Reply #15 fired back: by that logic, do GFL1's Type 95, Neural Cloud's Type 95, and GFL2's Type 95 have nothing in common either? Same IP, same character — of course player sentiment carries over.

Reply #19 went full 'I've been saving this for years' energy, dropping a screenshot they'd clearly been hoarding for exactly this moment: "I saved this image specifically for today." Some people prepare for doomsday; gacha players prepare for discourse.

As for GFL2's actual production capacity, Reply #10 sarcastically remarked: "Just keep pumping out new characters and everything will be fine." Reply #11 piled on: "With that kind of output speed, this game is headed for a 'Baosi' (褒姒, community slang for a game dying a spectacular death)." For GFL2, the trifecta of bad modeling, insufficient content output, and shattered community trust may have already formed a death spiral.

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