
Project Solarwind Beta Launch Goes Nuclear: Infinite Loading Loops, Cringe Models, and a Community in Full Meltdown
A game called 'Project Solarwind' (太阳风计划) opened its beta test, and it was a disaster from start to finish — from downloading the client to entering the game to progressing the story. Players joked they were 'beta testing inside a bug,' while the infinite loop bug that trapped everyone in the tutorial earned the legendary title 'Infinite Tsukuyomi' — a Naruto reference for when the game basically genjutsus you back to the prologue over and over.
Here's how it all started: before the beta went live, the devs posted in their Discord-equivalent group chat that the old client package was no longer valid and everyone needed to re-download a new one. But this was an open-registration beta with tons of players, so the new package meant everyone had to re-download 5.9GB at the same time —

One commenter nailed it: the plan backfired spectacularly. They thought early downloads would ease server pressure, but the new package drop meant a flood of 5.9GB downloads simultaneously. Players spent half a day downloading from Baidu Cloud links (China's version of Google Drive), only to be told the old package was invalid. Then they downloaded the new package, and were told they actually needed the old one to register. Another commenter simply erupted: 'If you can't handle a beta test, then DON'T RUN ONE.'
After somehow wrestling their way into the game, players were immediately greeted by the character models and went silent. One player thought the character's head looked like a clam shell had been stuck on top. Another roasted the male character models as lazy cash-grab additions, asking why they even bothered adding guys when the entire appeal was supposed to be waifus. A confused commenter who'd joined after seeing gorgeous waifu model showcases on Bilibili asked: 'Wait, why are there males? I thought this was all about the fanservice.'

But the real nightmare wasn't the models — it was the story progression bugs. Players reported getting kicked back to the prologue after completing it and accepting quests. The workaround circulating in the group chat (switching quests at an altar) didn't work either. One player described it perfectly: the vast majority were stuck in an infinite loop, unable to get past the tutorial. Those who somehow made it through got yeeted back after a few quests.


The OP described the bug as having a 'probability of being hit by Infinite Tsukuyomi' — a Naruto meme about being trapped in an endless illusion. Another player confirmed the game randomly activates 'Tsukuyomi mode,' forcing you to replay completed story segments. Oh, and the character upgrade system was also broken — you could have all the materials and currency, but leveling up simply didn't respond.
One commenter's experience deserves a highlight reel: the old package crashed at 99% update with a network error, forcing a full re-download; the new package kept throwing Error 256 during registration, which turned out to be caused by a password that was too long; after finally getting in, error codes popped up constantly, and the gameplay felt terrible. They uninstalled after 30 minutes. Their parting shot: 'No wonder that dev got kicked off the previous project. This level of incompetence? I'd fire them too.'
Multiple players confirmed the dev group chat had completely exploded with rage. Though not everyone was focused on the bugs — some players were more interested in the character designs, noting that female high schoolers in this game's world apparently wear uniforms consisting of just underwear with exposed assets. Another player admitted the designs were actually pretty spicy, and someone else said if the models stayed at that quality, they'd definitely try the game out.
Bottom line: Project Solarwind's beta was a cascading failure from download to gameplay to story progression. The only thing that didn't crash was players' unwavering devotion to anime waifus.
评论 (0)
暂无评论,来说两句吧! 🍉