
You'd think rage-quitting a bad game and refunding it was peak tilt? Nah — one absolute madlad got so fed up with Girls' Frontline 2: Exilium that they went straight to Steam and bought XCOM 2 instead. And when they opened the review section? Every other comment was roasting GFL2. The 'child game' got dragged all the way to daddy's doorstep.

The backstory is simple: a player got so tilted by Exilium that they rage-bought XCOM 2 on Steam, only to discover the XCOM 2 store page comments were practically taken over by GFL2 discussions. The OP posted about it, and the tea was immediately spilled.
The comment section split into two camps. One side pointed out that 'raiding another game's comment section' looks bad, but others quickly clarified: these were positive reviews mentioning GFL2 — not a hate raid. And honestly? This barely counts as KY (unwanted self-promotion), because XCOM is literally GFL2's 'gameplay daddy.' Roasting the prodigal son on the father's turf? Completely justified.
One commenter nailed it perfectly: normally, trashing Game B in Game A's comment section is just stanning toxicity. But when A = XCOM and B = GFL2? The rules don't apply — 'because A really is B's dad. And let's not forget B already switched daddies — old dad was XCOM, new dad is MiHoYo-style.' That one line dragged both GFL2's gameplay plagiarism AND its desperate pivot to anime aesthetics.
The most iconic roast, though, was about GFL2's shooting mechanics. Someone dropped the legendary 'gun barrel IN the mouth — still missed' meme — a classic XCOM series complaint, except XCOM at least has the Steam Workshop to mod away the pain. GFL2 doesn't even have that fig leaf. Someone piled on: 'Melee attacks can miss too, and you might eat a counter-attack as well.'
The story got absolutely eviscerated. One user pointed out that XCOM 2's tutorial literally starts with 'rescue the Commander who's been missing for 20 years' — the pivotal character that both sides are fighting over, leading a resistance to overthrow alien overlords who've ruled Earth for two decades. 'Isn't that way more hype than GFL2's plot?' Then someone else dropped the real kicker: if GFL2 had just copied XCOM 2's opening — 'disbanded T-Dolls forming a resistance to welcome back the wandering Commander to lead the charge' — players would've been losing their minds with hype.
But no. GFL2 instead went with the 'Mr. Raymond' disaster arc. One commenter summed it up perfectly: 'They saw other games making bank with character romance and thought they could pull it off too.' Another player even outlined what should've been the perfect storyline — 'The Commander giveth, the Commander taketh away, and the Commander returneth in glory' — with a classic shōnen-style hero's journey that would've been 'a safe bet at worst,' and could've sold character banners left and right. 'How is that not the obvious money play?'
The final nail in the coffin came from a commenter who delivered the most savage summary of GFL2 ever written: 'This game is just cursed. You play it for your waifu? They turn her into someone else's wife. You play it for gameplay? It can't beat its own daddy.' Even the player who only spent 2 hours on XCOM 2 said it was 'still more playtime than I put into GFL2.' And the ultimate verdict: 'I personally think XCOM is at least 10x more fun than this gacha trash.'
Oh, and someone dropped a helpful PSA: XCOM actually has an official mobile port on the Google Play Store for $9.99, including two DLCs. The message was crystal clear: if you want turn-based tactical gameplay, stop wasting time on GFL2 — come to the real deal, and you can even play it on your phone.
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