
Girls' Frontline 2: Exilium (少前2追放) barely survived two days into its open beta before NGA's gossip board served up a full-blown disaster buffet. One player, having pushed through to Chapter 6 at Level 28, posted a scathing breakdown of design choices that — in their words — would have gotten any other game absolutely torched by the community.
【Skip Tutorial = Character Vanished】On launch day, a huge number of players got hard-stuck on the 1-5 gacha tutorial stage. The dev team scrambled to fix it by adding a "Skip" button. Sounds reasonable, right? Except here's the catch — if you skip the tutorial, the guaranteed purple-rarity character "Klorric" (克洛莉克) simply ceases to exist. Want her? Go pull on the gacha yourself. Same deal with the Level 20 breakthrough tutorial: the free breakthrough materials you're supposed to receive? Gone if you skip. Grind it yourself.


First reply saw the screenshots and went full shocked Pikachu: "Wait, you SKIP the tutorial and lose the character? Are they serious?" Others piled on calling it "peak absurdity" — the game bugs out, offers an official skip option, and then punishes you for using it by eating your guaranteed rewards. Make it make sense.
【"Free" 5-Star to Help Early Game? Beat the Game First】The assessment event (考核活动) proudly advertises: "We'll gift you a 5-star character, Viperlei (维普蕾), to help everyone breeze through the early game!" Sounds amazing on paper. But players grinding through Stage 5 out of 6 discovered that the missions already require Chapter 6 — literally the final chapter of the current main story.
One commenter nailed it: "They're giving away a 'free 5-star' for early game, but you have to clear all of early game to get it. Oh, and it's just one copy — want the full power? Open your wallet and pull for dupes." Another player dropped the perfect analogy: "This is like needing Karazhan gear to clear Karazhan" — you need this character to beat the content, but you have to beat the content to unlock the character.
【Pre-Launch Event Demands Lv.26 on Day One】The cherry on top was the Type 95 collab pre-launch event. Players logged in on launch day to find... a Level 26 requirement. On a game that just went live. The community collectively lost it, and the devs' swift "fix" was to mail all the event rewards to every player via inbox.
But here's the real question: why not just lower the level requirement instead? The OP even found a bonus exploit — once they hit Lv.26 and opened the event, the rewards were claimable AGAIN despite already receiving them via mail, effectively scoring double the rewards. Commenters pointed out the event itself was just daily login and trivia questions — literally nothing to do with character level. The devs refused to lower requirements AND refused to extend the deadline.
【Community Meltdown: Any Other Game Would Be Ashes by Now】The comment section erupted. Players dug up popular content creator Fly_K's legendary 50-minute video review — which deliberately avoided discussing the story entirely and focused purely on game design and progression systems. "After watching it, you truly understand why GFL2 has zero chance of recovery," one user wrote. Others did the math: the gold coin dungeon caps at 2 daily runs, and total monthly gold income across ALL sources can only upgrade 24 weapon mods — with the legendary "3 months to build one maxed-out gold character" grind cycle.
Multiple commenters noted that the infamous "Reimon Wife" drama (a controversial character storyline that had previously dominated discourse) actually ended up masking all of GFL2's deeper design failures. Some drew parallels to Wuthering Waves' (鸣潮) equally disastrous launch — except that game at least went back for a full rework. GFL2? Not so much. The thread's top-tier summary: "May this franchise stay on life support forever — the industry needs performance artists like this."
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