
Girls' Frontline 2: Exilium — the gacha game that launched as an elderly player's first mute waifu experience. Well, not entirely mute: characters do have voice lines during story cutscenes and combat. But step outside those two contexts — lobby screen, prep room, lounge — and every single character goes dead silent. The OP says they've never seen a gacha game where characters have zero voice lines outside of story and combat, noting that even fully F2P games like the original Girls' Frontline and other shipgirl-style titles all had voicework.

What makes it sting even more is that GF2's character models are genuinely gorgeous — but you can barely see them in battle (except during ultimate skill cinematics), and in the prep room / lounge they just stand there mute. Players pointed out that the prep room does allow zooming, rotating, and touch-triggered animations, but the camera angle is severely restricted with minimal vertical freedom. The lounge is even worse — it doesn't even display original skins, defaulting to a generic outfit for everyone.
The real kicker is the production capacity crisis. The developer Yu Zhong (羽中) had been hyping the lounge system for over two and a half years, and on launch day itself it fell flat: characters newly added for the official launch simply don't have lounge room models. At least two characters are missing their lounge entirely. Monthly update schedule? Players laughed: the audacity to promise regular updates when the game ships this incomplete.
And surely a half-finished product comes with a discount, right? Nope. The gacha costs roughly ¥1000 (~$140) per character copy — and you're only getting a fragment. The OP compared GF2 unfavorably to Genshin Impact's affinity voice lines and Honkai: Star Rail's systems, concluding that GF2 is actively trying to outpace miHoYo games in terms of making players miserable.


The comments section was an absolute roast fest. One player dropped insider info claiming voice lines did exist originally, but after leakers exposed controversial dialogue — including the infamous '50 Raymond lines' (雷蒙先生) and 'hostess bar' (陪酒) scenes — the devs scrambled to rewrite massive amounts of script, leaving no time to re-record audio. Another commenter quipped: 'Premium models? Paid for by Tencent money. Controversial story? Paid for by Tencent money. Voice acting and optimization? Sorry, the Tencent money ran out.' Someone tried to defend the camera restrictions as just anti-upskirt measures, but got shut down immediately — Genshin now allows upward camera angles too (miHoYo left a backdoor), so GF2's restrictions just look petty.
All in all, GF2 launched with the unflattering label of 'mute half-baked product,' and the criticisms piled up fast — from missing voice lines to production shortfalls to outrageous pricing. Multiple players predicted this game would 'provide tons of tea' (drama) going forward. As for whether the devs can fix things and win back goodwill, the community's response was a sardonic four-word classic: 'Please look forward to future optimizations' — dripping with maximum sarcasm.
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