
The moment GFL2: Exilium's 2nd closed beta went live, the NGA gossip board went full circus mode — one player dropped a "toxic points compilation" post listing seven grievances, from character-locked weapons to halved gold dungeon rewards. But the comments section turned out to be even more entertaining than the OP: some roasted the game, some roasted the poster, and one guy flat-out said "not a single one of your four points is correct." So who's ragebaiting and who's spitting facts? Let's break it all down.
**Pain Point #1: Signature Weapons Locked to Characters — "Man-Gun Unity" or "Man-Gun Prison"?**
The OP claimed the 2nd beta changed things so that only signature weapon + matching character combos get the Imprint (烙印) bonus — meaning the golden weapon from the Battle Pass is basically useless on anyone else. Players erupted: "Bound signature weapons? Are you kidding me? Who still does bound weapons in 2023?" But others pointed out the same rumor circulated during the 3rd test and turned out to be false — possibly a case of deliberate "expectation management" by the devs (预期管理, a CN gaming term for lowballing info to make the actual product look better).

**Pain Point #2: Ammo Types Return — But Now Weapon-Locked**
The beta re-introduced ammo types (弹种) that were removed in a previous test. But contrary to earlier promises of switchable ammo, they're now hard-locked to weapon categories: pistols and SMGs use light ammo, assault rifles use medium, MGs and snipers use heavy. No flexibility whatsoever.
**Pain Point #3: Rate-Up Banner Uses Special Tickets, Mixed Pool at 0.6%**
The OP complained that the rate-up banner requires exclusive gacha tickets (专票), not universal ones. When asked if it's a mixed weapon/character pool, the answer was yes — the standard pool is 0.6% rate with a 50/50 split between weapons and characters. Classic gacha pain.
**Pain Point #4: Cover Damage Reduction — Enemies Get 20%+ Tankier**
A new cover damage reduction mechanic was added, effectively giving enemies 20%+ more durability. Meanwhile, 0-constellation characters got nerfed compared to the 4th test. The new counter-attack and assist mechanics are baked into character kits (占模, "taking up power budget"). However, one commenter noted this isn't really a pain point since both sides benefit from cover DR.
**Pain Point #5: AOE Gutted — Lightning Can't Even Clear Trash Mobs**
AOE damage was massively nerfed — even Lightning, the officially recommended character, can't clear mob waves anymore. But enemy AOE remained untouched: the frog enemies now hit like mortars, one-shotting lower-level units.

**Pain Point #6: Gold Dungeon Rewards Cut in Half**
The OP claimed (via watching a streamer's broadcast) that gold dungeon yields were slashed by 50% — farming for a month would only cover upgrading two gold accessories. No screenshot proof, but it sparked massive discussion.
**Pain Point #7: Mob Density Hell, Massive 4★ vs 5★ Power Gap**
After the mechanics overhaul, enemy mob spam remained just as brutal, and the power gap between 4★ and 5★ characters became painfully obvious.
Now for the real plot twist — a commenter named 香子兰真是太好了 fired back hard: "Bro, not a single one of your points is even correct." When pressed for details, another reply broke it down: weapons are categorized by type (AR, shotgun, etc.) and any character who can equip that type can use it. The signature weapon bonus (专武特效) only triggers for specific Dolls — which is literally just the existing Imprint system. They also pointed out that points #1 and #3 from the OP were already present in the October paid test.
One player even shared a screenshot complaining that while reading this post, the devs called their phone — peak absurdity. The comments delivered absolute gold: "This is bringing the challenge back to Girls' Frontline 2.jpg" (a meme referencing the original game's notorious difficulty), and a fake MacArthur quote: "It's not that we didn't want to make constellations that blow your mind — we just didn't have the development time before the test."
As it stands, the credibility of the OP is very much in question — multiple commenters disputed the accuracy, and others reminded everyone that the beta literally just launched and most people are at work and can't verify anything yet. The suggestion: "Post some actual screenshots — every corner of the internet is full of misinformation trolls right now." The only certainty: GFL2: Exilium's 2nd beta debut has generated more drama than actual gameplay content.
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