
A new card pack preview PV, and out of ~40 cards, only 2 feature new artwork — the rest are straight-up recycled from old sets. Cards you already whaled for. Shadowverse's 'Successor' version just turned the word 'inheritance' into a negative value.
The story starts with Shadowverse officially announcing details for 'BYD' (碧油鸡, a mocking abbreviation — literally 'stinky oil chicken' — for the Successor version). The announced transfer plan includes: GM card backs, in-game tournament rewards, leader skins converted into some kind of item, and battle record carryover. Sounds reasonable on paper, right?

However, the neutral Legendary card (the highest rarity tier in Shadowverse) revealed during the SVC broadcast turned out to be a direct reuse of existing assets — only the card effect was changed. The new card pack PV was even worse: besides one new illustration for the Royalcraft class and one for Dragoncraft, every single other card used old art. As one player snarked: 'New pack ≠ new cards. No new cards ≠ your old cards are usable.'
The biggest controversy centers on how paid content gets 'inherited.' According to the original post, skins that players spent real money on may only be converted into a commemorative card back. Players furiously called this a 'digital tombstone' (赛博遗照) — hundreds or thousands of yuan spent on limited skins, only to receive a card back image you can't even use in-game. It's essentially a gravestone for your gacha spending.

The comment section went nuclear. Players pointed out that calling the dev team 'SZB' (傻之比, dumbass) used to be half-joking — now it's literal. Others dug up that Shadowverse spent the entire past year running crossover banners with alternate art (异画UP), exploiting information asymmetry to milk players dry right before announcing the shutdown. Insider sources claimed 'this was planned a full year in advance.'
Interestingly, while players directed pure vitriol at KR (the developer, referring to Cygames), many expressed genuine gratitude toward NetEase (the CN publisher) and the local operations team. The original post noted that even while the official side was on life support, NetEase still launched a Battlegrounds mode, developed original gameplay modes, bought advertising, hosted offline SNC tournaments, and even had their own VTuber mascot 'Dragon Girl.' Some players calculated that Shadowverse's monthly revenue sits around 20 million RMB with extremely low dev costs (massive reuse of old card art), plus the physical card game SVE is printing money in the TCG market — 'actual profits are at least 5x that of Princess Connect.'
Some players lamented 'I regret not transferring to CN server' and pleaded 'please, ops team, transfer us again!' Others memed 'Shadowverse Illusion, launch!' (影之幻境,启动). The most savage take: 'Cygames — aka the Japanese Tencent — copies every game system, and now they've thrown away all dignity just to squeeze every last coin from players.' Final verdict: Shadowverse's inheritance inherited absolutely nothing of value.
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