
DNF (Dungeon & Fighter) planners have finally dropped all pretense of caring about their player base. After authorities uncovered an in-game item duplication exploit that illegally profited over 100 million yuan — with players loudly accusing the planners of being complicit — the dev team's response wasn't an apology. Instead, they decided to openly troll their own community.


Let's start with the 'Wumu Qing' (乌穆卿) incident. A new NPC named 'Wumu' (乌穆) was introduced in a game update. In DNF, NPCs are normally addressed with honorifics like 'Your Excellency' (阁下), but for this particular NPC, the planners chose the title 'Qing' (卿) — and 'Wumu Qing' sounds almost identical to 'wú mǔqīn' (无母亲), meaning 'motherless.' Yes, you read that right: the devs essentially put a coded insult in the game's event interface calling players motherless. As one commenter put it: 'What kind of name is that? That's straight-up verbal abuse.'
But it gets even wilder. In DNF's 15+ year history, they had never released a ¥16 package before — until right after the 9163 scandal. There was already a ¥39 package on sale. Add them together: ¥16 + ¥39 = ¥9163, a number that directly references the item duplication case. Not only did they refuse to apologize, they actively rubbed salt in the wound. Meanwhile, the annual 'New Year package' — jokingly called the 'bite-the-hand-that-feeds-you bundle' (恩将仇报大礼包) — costs around ¥250, and for the first time ever, buying multiple copies (up to 10 sets for ¥3,880) grants exclusive power-boosting rewards including the coveted 'Double Supremacy' (双至尊) title and pet. Crucially, these packages can ONLY be purchased with real money — no grinding currency allowed.
One player who claimed to have been away for 8 years said they'd 'never seen the motherless thing before and won't spend a single cent.' Others catalogued the full list of grievances: no apology after the duplication scandal, NPC naming as personal insults, 9163-themed packages as taunts, and escalating pay-to-win monetization.

And yet — here's where the copium hits hard. DNF has zero competition in its genre; China's game license (版号) bottleneck means no rival is likely to appear for 5-10 years. As the top-voted comment brutally summarized: 'This game has been refining (purifying) its player base for 15 years — anyone still playing isn't going to be easily tilted.' Another self-aware veteran admitted: 'We DNF players are like this — we'll keep spending no matter what. Without this game, I genuinely can't get into anything else. Don't even mention single-player games; everyone I know who plays DNF can't stand AAA titles.' Some players even pre-charged their accounts for the next year's packages before the drama even cooled down.
The most ironic part? When someone sarcastically suggested 'Why not just pre-charge for all of next year to tank the planners' performance metrics,' the replies immediately shifted to discussing whether 10 sets of the ¥3,880 package was worth it for the Double Supremacy rewards — all while calling others 'crybaby loyalists' (孝子). Mouths cursing the devs, wallets already open. The planners' confidence? It's built on 15 years of player base 'crystallization' — a community so loyal it's practically a chemical bond.
As a postscript: reportedly the ops team announced they'd rename the NPC's title from 'Qing' (卿, sounding like mother) to 'Xianjia' (贤家, meaning worthy one) — but players weren't buying it. The damage was already done, and a cosmetic rename felt like the barest minimum of damage control.
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