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P5X Mobile Claims 10M Pre-Registrations While Bilibili Fans Barely Hit 300K — Players Call BS: 'Bot Army Marching Through'

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"Even Tencent didn't dare buy this kind of traffic — but Perfect World? They'll buy anything!" When P5X (Persona 5: The Phantom X) slapped a "10 MILLION pre-registrations" target on its official site, the NGA community's first reaction wasn't excitement — it was reaching for their calculators.

The original poster laid out the receipts: P5X's Bilibili following is under 300K, and its daily video views barely crack 100K. With that kind of engagement baseline, hitting 10 million pre-registrations seems like pure hopium. As one commenter put it: "Out of every 100 people on that list, I wonder if even 1 is a real human being." For reference, Honkai: Star Rail only hit 10M cross-platform pre-regs less than three months before launch, and Genshin Impact barely scraped past 10M domestic pre-regs by the time it actually went live. What exactly is P5X bringing to the table?

So what does 10 million pre-registrations get you? A 4-star character with her 4-star signature weapon, plus 15 gacha pulls, a skin, and some stamina items. Ambitious number, but the rewards? Let's just say the math isn't mathing.

What really tilted players was P5X's gacha design. The OP exposed its pull system as the classic "MiHoYo special": 0.6% base rate, character dupes (constellations), weapon dupes, hard/soft pity with 50/50 — all copy-pasted 1:1. The cherry on top? Signature weapons can ONLY be equipped by their corresponding character — no one else can even touch them. One player hit the nail on the head: in the original P5, characters did have exclusive weapons too, but you didn't have to gacha for them — you could buy them from shops early game or craft them via electric chair fusion later. Turning that into a gacha-only system is an instant turn-off.

The comment section delivered some absolute bangers. Someone brought up "Dawn Awakening" (黎明觉醒) and its legendary 70M pre-registrations as a comparison — "Fool yourself all you want, at least be happy about it." Others pointed out that while Bilibili and TapTap pre-reg numbers are relatively legit (since buying fake ones costs money), official website numbers are a different story entirely: "You can just change the digits on the backend." One data nerd crunched the numbers: 10M pre-regs means 1 in every 140 Chinese citizens clicked that button — "given their limited ad spend, that conversion rate would be so insanely high it could be a case study in marketing textbooks."

On the actual game quality, beta testers gave surprisingly decent feedback — the system fidelity to P5 is impressively high, with Palace dungeons and Mementos grinding faithfully recreated. Some even jokingly called it a "legally-distinct P5 reskin." But when it comes to Perfect World's reputation as a publisher... one comment summed it up perfectly: "Anyone who lived through Tower of Fantasy (幻塔) has PTSD about spending money under Perfect World."

Another commenter piled on: P5X's protagonist design is "so ugly it's hard to believe Shigenori Soejima actually designed it." And the kicker — the original poster mused: "I used to worry about Perfect World ruining the IP, but honestly, between Atlus and Perfect World, it's hard to say which one is more desperate to milk players dry." As for whether that 10M number is real or fabricated? Grab your popcorn and check back when they finally cross 500K — because three months in, they still haven't even cleared the 200K-to-500K gap.

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