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Can 'County Youth' Afford MiHoYo Games? The Debate on Sinking Markets and Social Gaming

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Recently, an article titled 'Can County Youth Afford MiHoYo: The Reality and Illusion of Sinking Market Games' sparked heated debate. The author argues that MiHoYo's products ignore the social necessities of youth in lower-tier cities. However, NGA users largely dismissed this as biased, labeling it with an elitist 'let them eat cake' tone.

The core of the community discussion is that ACG (Anime, Comic, and Games) titles are not designed for 'real-life acquaintance socializing.' Users pointed out that globally, very few games truly successfully implement strong social features, and most ACG games aim for solo-play or light interaction. Demanding all games to serve as social tools is unrealistic. Commenters further criticized the article for using stereotypes, painting youth in smaller cities as 'vain and empty-lived,' which drew significant backlash.

While some acknowledge that for small-town youth, massive social games (like 'Honor of Kings') serve as vital social glue, this doesn't mean all games must follow suit. Users concluded that MiHoYo operates in an entirely different lane. Judging anime-style games by the standards of mass-market social tools is illogical and misses the fundamental nature of the target audience.

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