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MGCM, Once Marketed as a 1.2 Billion Yen Project, Announces Shutdown

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Recently, the mobile game 'MGCM', which was once marketed with the grand claim of a 1.2 billion yen budget, has officially announced its closure. Many players recall joining the game at launch, drawn in by its high-quality dynamic CGs and explicit, fan-service-heavy content.

The community has been buzzing with reactions regarding its shutdown. Players noted that while its art quality was top-tier compared to other titles on the DMM (Fanza) platform, the gameplay was notoriously 'zuolao'—a Chinese gaming slang meaning the gameplay was so tedious and grindy that it felt like being in prison. Most players quit after viewing their favorite characters' CGs. Furthermore, the inclusion of tropes like NTR and character corruption sparked mixed discussions among the user base.

As for the reason behind the closure, insiders suggest it was a result of poor financial reports from the gaming division of its parent company, CyberAgent. The project was essentially cut as a cost-saving measure. Now, the community's primary focus is hoping that someone will extract the game's assets and create an offline version to preserve the CGs.

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