
Reverse: 1999 recently launched a one-week small event that has sparked intense backlash. Players point out that the event tasks not only include extra daily and weekly goals but even mandate a '10-pull' gacha roll. Occurring at the end of the version when players are hoarding resources for upcoming banners, this is being viewed as a malicious attempt to drain player stashes.

Furthermore, the task requiring players to 'level up Psychubes' (the game's equipment system) is seen as absurd. Since resources are extremely scarce and long-time players have already maxed out their core gear, completing this task forces them to waste materials on sub-optimal items. Coupled with the forced gacha pulls, the community feels the developers are blatantly ignoring player progression in favor of forced monetization.

In the comments, players remark that this design feels like a return to archaic 'clike' game models—designed to maximize grind and force players to burn resources. Even though it is possible to get full rewards without the 10-pull, the punishing requirements remain frustrating for players who spent all their currency on the current top-tier banner.
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