
Recently, news of the Taiwan server shutdown for '#COMPASS' (often nicknamed 'Kang-Pa-Si' by Chinese players) has emerged. For long-time observers, this comes as no surprise. Since the Sword Art Online collaboration, the server has only lasted about two and a half years, suffering from various issues like regional lockouts. Many gamers are lamenting that the title seems inherently tied to the Japanese market, unable to sustain itself elsewhere.

Opinions on the gameplay are sharply divided. Critics argue that as a MOBA, it lacks the depth and mechanics of mainstream titles; as an action game, it fails to provide satisfying controls, leaving it in a weird, uncomfortable middle ground. Furthermore, the reliance on gacha for skills and stats creates an insurmountable gap between casual players and 'whales' (big spenders), leading to ladder frustration.
On the other hand, some fans express genuine affection for the game's character designs and its impressive catalog of collaborations. They view it as a niche platform for cross-over character battles, even if the model doesn't translate well to international audiences. The community consensus is clear: despite some innovative design elements, the game's aggressive monetization and poor regional adaptation mean it remains destined to exist primarily within the Japanese gaming bubble.


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