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League of Legends: Wild Rift 'Shan Hai Scrolls' Event Grind Sparks Backlash: Gaming or Forced Labor?

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League of Legends: Wild Rift recently launched the 'Shan Hai Scrolls' event, coinciding with the arrival of Volibear and Ornn. While the pass costs 89 RMB, the extreme amount of 'grinding' (tedious, repetitive tasks) required has ignited intense backlash within the player base.

According to community calculations, the event runs for 30 days. After exhausting daily and quest rewards, players aiming for the Aatrox skin (1780 tokens) face a daunting gap of 800 tokens. Assuming a 50% win rate and an average of 0.35 tokens per match, players would need to complete roughly 70 matches daily—over 12 hours of gameplay. Even aiming for the bare minimum requires over 10 hours of 'work' per day.

The comment section is flooded with speculation that the developers made a decimal point error. Users have sarcastically dubbed the game a 'virtual prison' rather than a hobby, while others suspect the developers are playing '4D chess'—intentionally setting impossible goals to later 'slide back' (a common community term for when developers backtrack after public outrage) to generate buzz.

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