
As a recently released 2D turn-based card game, 'Reverse: 1999' has been under heavy scrutiny regarding its progression system. Recently, players discovered that the game's first event-limited 6-star character, Melania, has a significantly higher progression cost than standard characters.

A direct comparison reveals that Melania’s 'Insight III' (the game's term for promotion/ascension) requires two extra gold-tier materials compared to the standard 6-star character 'Druvis III'.

Given the game's limited stamina system, the extreme scarcity of high-tier materials, and notoriously low drop rates, this design choice has sparked widespread frustration. Players suspect the developers are intentionally increasing the grind, ironically dubbing this 'the gold standard defined by the developers.'

The community response has been intense, with some users crowning this incident as the next big piece of 'drama' (referencing other games that gained infamy for poor operations), questioning the developer's erratic design choices and worrying about future power-creep or tier-based material inflation.
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