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[Reverse: 1999] New Event Chaos: Developers Choose the 'Most Controversial' Path

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The latest event in 'Reverse: 1999' has triggered massive community backlash. Players feel the developers have completely abandoned their pre-launch promise not to split character mechanics behind paywalls. According to dataminers, a key utility buff (energy regen for ultimate spam) for the new character 'The Phantom Thief' was moved from the first dupe (Constellation 1) to the second (C2), replacing it with a minor stat boost. This 'backstabbing' maneuver is widely viewed as a predatory tactic targeting whales.

Beyond character monetization, the event design has left players stunned. New base decorations are time-gated behind a currency system that accumulates slowly, effectively forcing players to spend money if they want to complete their sets immediately. Furthermore, event rewards are stingy; only the lowest difficulty level grants pull resources, and players have noted that farming event stages yields only event currency rather than essential character progression materials, leading many to mock the game for its 'outdated and greedy' design.

The comments section is filled with frustration. Some users point out that the revenue lost from not having a weapon banner has simply been offloaded onto skins and base items. There is also sharp criticism regarding skin pricing, which some claim is more expensive than games like League of Legends. Given the 'take two steps back to take one step forward' approach to monetization, many players are deeply disappointed, with some jokingly suggesting that the only thing left to save the game is its storyline.

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