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New Drama: May Operational Disasters Compilation for 'Code鳶'

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As an active player, I've compiled this list of drama from May. While the game's story is engaging, the developer's amateurish management—riddled with bugs and operational mistakes—is exhausting.

First is the 'Purple Card turned Gold' incident: the character Gan Ji was found to have stats identical to a 4-star card, suggesting he was originally a low-tier unit lazily upgraded. With a dual-featured banner and no hard pity, pulling this half-baked character frustrated many players.

Then came the disastrous activity difficulty, where a boss featured extreme damage reduction. Only those with Gan Ji could bypass this via debuffs, forcing non-owners into an impossible grind and fueling community resentment.

Additionally, the talent system ('mingpan') for the character Guo Jia contained a fatal bug that inverted 'team damage reduction' into 'increased damage taken'—meaning players paid to equip a penalty. Even worse, daily stage sweeping for monthly card users stopped dropping basic resources. The developers' response was consistently poor, offering minimal '60 water' (standard currency) compensation for every error.

In the comment section, users describe the game as a 'paid beta test,' with many choosing to quit or become 'cloud players' (watching the story on Bilibili instead of playing the game).

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