Recently, 'Thrud', a title heavily backed by Bilibili, released a shocking optimization plan immediately following its third beta test. To summarize the drastic changes: the removal of the elemental reaction system, the removal of the relic/artifact system, the cancellation of the 328-yuan seasonal battle pass, and a shift to a guaranteed single-pity system.

The community response has been largely negative, viewing this as a desperate attempt to fix a broken product. Many players questioned why such fundamental changes are happening this late in development, suggesting the team lacks a clear vision for their own game. Users mocked the process as a 'Frankenstein's monster' scenario—where developers stitched together popular mechanics from other games only to rip them out after feedback. The sentiment is grim: players are wondering what value the game even has left, and they are deeply skeptical about the project's long-term sustainability.
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