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Capacity Crisis? Limbus Company Announces Main Story Delay, Veterans Say: 'Used to It'

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Recently, the developers of the mobile game 'Limbus Company', Project Moon, announced that the Chapter 4 main story and Season 2, originally scheduled for May, have been delayed until June. The developers attributed this to an overwhelming volume of text, heavy voice-acting requirements, and insufficient testing capacity.

To bridge the gap in May, they promised a small event titled 'Dante's Notes' and pledged to use the extra month for polishing the content. This kind of 'prostrating' (a slang term for when developers publicly and humbly apologize for their shortcomings) due to production shortages is rare in the mobile gaming industry, leaving many players amused rather than angry.

In terms of community sentiment, veteran fans of Project Moon were largely unfazed. Many commented that they were used to this behavior since the days of 'Lobotomy Corporation', with some jokingly stating that this isn't 'slacking off', but simply the limit of their current capabilities. Others focused on practical issues like resource overflow and the battle pass schedule, humorously noting how these delays impact their farming efficiency.

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