Recently, 'Reverse: 1999' players have highlighted a controversial aspect of the game's birthday system. It turns out that on a character's birthday, only those who possess the character receive special birthday mail and furniture rewards. Players who haven't pulled the character receive nothing. The original poster argued that locking birthday rewards behind a character-ownership paywall is extremely rare in the industry.


The community is split on this design. Some defend it as an attempt at 'immersive roleplay,' while critics complain that it's just a way to alienate players. They argue that if a game implements a birthday system, the rewards should be universal rather than creating a 'have vs. have-not' divide, which creates a negative experience.

The comment section is buzzing with debate. Some users noted that even in Otome (romance simulation) games, this kind of rigid 'entry fee' for a birthday greeting is uncommon. Meanwhile, seasoned drama-watchers sarcastically remarked that the game is a never-ending source of entertainment, providing fresh drama almost daily.
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