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[Legend of Food Global] Bizarre Monetization: The More You Buy, The More Expensive It Gets?

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Following the launch of the global version of 'Legend of Food', players have been criticizing its monetization strategy. While typical games offer 'bulk discounts' to incentivize spending, this game does the exact opposite, a phenomenon players mockingly refer to as a 'classic packaging fee'.

To break it down: the lowest tier costs $0.99 for 10 items (approx. $0.099/unit), while the second tier costs $1.99 for 20 items (rising to $0.0995/unit). As the tiers increase, the per-unit price continues to climb. Players joked that the game is practically forcing them to buy smaller packs repeatedly. While some speculate this might be an attempt to bypass certain tax thresholds, others find it absurd that larger purchases are penalized rather than rewarded.

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