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Onmyoji Merges Servers After 5 Years, but Rankings Remain Split: Veteran Players Feel Betrayed

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Recently, *Onmyoji* initiated its first server merge in five years. Historically, the game's 'rolling server' strategy has turned specific merged servers into 'grind-heavy zones' (卷区, areas with hyper-competitive environments). For five years, veterans in these zones have endured intense leaderboard battles, particularly for the 'Scroll' events, consuming significantly more resources and time than players on quieter servers. To their dismay, the official announcement confirmed that these leaderboards will remain separated even after the servers merge.

This decision sparked immediate backlash. Veterans feel betrayed after years of competing in this 'hell mode,' feeling that their extra spending and effort haven't earned them a fair competitive landscape. Simultaneously, recent changes to new-player welfare were viewed by those who joined just last month as a form of 'backstabbing' (背刺), creating dissatisfaction across both the old and new player bases.

The comment section is filled with frustration. Players argue this is a classic case of 'chronic bloodletting'—a term used by the community to describe how aging games slowly squeeze value out of loyal fans through sunk-cost fallacies. Concerns were also raised regarding technical oversights, such as potential name conflicts or guild name resets, which threaten to strip veteran players of their unique identities. Many conclude that the developers are simply ignoring the long-term player experience.

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