
Recently, 'Reverse: 1999' faced significant community backlash during its beta phase. The controversy stems from a user reporting that the game's '80-pull pity' system failed to trigger, with the player hitting 81 pulls without receiving a high-rarity item.

While the developer responded quickly, their subsequent PR strategy—reportedly requesting the user to delete the evidence video—drew heavy fire. Netizens criticized this as petty and counter-productive, noting that the purpose of a beta is to find bugs. By trying to cover up the issue, the developers appeared guilty and lacked transparency, with some sarcastically comparing their communication style to that of a low-end e-commerce customer support representative.


Long-time gamers drew parallels to similar controversies in other titles like 'Light and Night,' where transparency regarding pull logs ultimately saved the developer's reputation. Players argue that since 'Reverse: 1999' includes a built-in pull history, the developers should simply acknowledge the bug and patch it rather than resorting to silencing players, which only damages trust.
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