
As a fan of gacha games, I had high expectations for 'Mist Archive', but the game's unique 'mathematical art' left me speechless. Players were baffled by the official drop rate display: 2.5%, 3%, a 95-pull pity... how exactly do these numbers add up?


After some investigation, the truth was startling: to make the '3%' overall probability look attractive, the developers included the 'Spark' (the hard pity system where you exchange 200 pulls for a character). The base rate of 1.45% was boosted by the 95-pull pity and further artificially inflated by the 200-pull exchange to reach that 3% figure.


The community reaction was immediate. Players noted that while including a standard pity in rates is common, counting the 'Spark'—which requires a significant investment—as part of the probability is unprecedented. Many argued that 'overall probability' is often just a marketing gimmick used to confuse players. Debates also sparked over whether the pity carries over and how the pricing compares to other similar 'fan service' titles.

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