
Recently, a screenshot circulating in the community sparked controversy, suggesting that the monthly revenue for Genshin Impact in Japan was only 60 million RMB. Many players felt this figure was impossibly low given the game's global market performance.

In the comment section, users quickly debunked the data. Many pointed out that the figures likely came from the third-party site 'game-i'. This platform only tracks App Store data and uses notoriously flawed estimation algorithms. In the Chinese gaming community, such data is often dismissed as 'bait' for internet arguments rather than a reliable financial metric.
Furthermore, players noted that since Apple increased prices by 30% for iOS transactions, many Japanese players shifted to PC, PlayStation, or Android to avoid the surcharge. Because the third-party data fails to account for these cross-platform transactions, it drastically underestimates the true revenue. Commenters joked that anyone still paying that 30% premium on iOS must be an 'oil tycoon' who doesn't care about the extra cost.

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