
Recently, players discovered a massive discrepancy in gacha mechanics between the CN and JP versions of the mobile game 'Dawn: Victory's Hour'. Data shows that the CN server offers an 80-pull guarantee with a mere 2% SSR rate, while the JP server boasts a 30-pull guarantee with a 5% SSR rate. This blatant 'double standard' (treating servers differently) has left CN players feeling betrayed.


In response, the developer acknowledged the differences, claiming they are developing 'exclusive content' for the Chinese market. Players mocked this as a hollow excuse for predatory monetization, rejecting the discriminatory treatment.

Commenters also pointed out that the game originated as a custom map in 'Warcraft III' and reused character art without updates. Many feel that the developer is intentionally sabotaging their own reputation with these greedy gacha settings.

The community consensus is that this is a suicidal business move. Some speculate that the company is simply trying to milk the CN server for as much revenue as possible through exclusive premium bundles and season passes before ultimately shutting it down.
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