Recent discussions in the community have been heating up over the 'absurd' design choices in 'Three Kingdoms Fantasy Land.' A player complained that the game heavily pushes romantic 'intimacy' (tieti) in the affinity system, where characters shower the protagonist with affection, creating an illusion that they belong to the player.
However, the conflict arises when players switch to the main story. Suddenly, these characters revert to their historical couples, ditching the protagonist to marry their canonical partners. Players frustrated by this dynamic label themselves as 'cuckolds' (a term often used in Chinese gaming circles for players feeling NTR-ed or abandoned by their favorite characters).







The community remains divided. Some argue that because it's a game based on the 'Romance of the Three Kingdoms,' sticking to historical lore is expected and reasonable. Others believe that if the game wants to sell character affinity, it needs to be more consistent rather than providing such jarring experiences. It remains a classic example of the ongoing clash between gacha-game tropes and historical narrative requirements.
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