
Recently, the game 'Dawn' (Fuxiao), published by 9Game, experienced a massive server crash right as it was supposed to launch at 10:00 AM. Not only were players unable to access the game, but the official announcements regarding the launch also vanished into thin air. Players in the community lamented that most of 9Game's portfolio has already failed, with only 'Gundam' remaining somewhat relevant, making this incident particularly disappointing.
The comments section remained remarkably calm, with seasoned players noting that a 30-minute outage barely breaks any records. Users joked that nowadays, if a mobile game doesn't crash at launch, it's not a proper release—it has become a 'traditional performance' or industry standard for new game launches.
Addressing the skepticism about whether anyone actually plays these games, one netizen pointed out sharply: 'Don't underestimate the demographic dividend.' It seems that regardless of how badly a publisher fumbles, there is still a massive potential user base, though the recurring 'launch-day crash' is clearly a trend players are tired of.
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