
The ACG mobile game 'Thousand Travels' has kicked off its final paid closed beta test (CBT3). However, instead of building hype, it has triggered widespread criticism due to a glaring mismatch between its beautiful 2D character art and the 3D in-game models. Players are complaining about the 'immersion-breaking' discrepancies, with some pointing out bizarre rendering bugs—like character details disappearing depending on graphics settings—dubbed by fans as 'graphics tax'.







The community response is brutal. Veteran fans are questioning why these issues persist after a year and a half of development, noting that most feedback from previous tests seems to have been ignored. Comparisons are being drawn to other games where the models caused players to quit despite the art being excellent. While some debate whether it's an issue of 3D modeling or poor rendering techniques, the general consensus is that this 'final' version falls far short of expectations.
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