
Recently, 'Ting Yu,' the producer of NetEase's *Justice Online Mobile*, published a lengthy 'Producer's Truth' post, outlining massive shifts in the game's monetization and progression systems. The core promise is a complete departure from P2W (Pay-to-Win) mechanics, transitioning into a purely seasonal model. Players will not need to purchase game time, and gear is acquired solely through in-game exploration and drops, aiming to create an 'open-world, non-mandatory, and player-friendly' MMORPG experience.
The producer described this decision as a 'gamble of his career.' To offset the loss of revenue from selling stats, the game will rely on cosmetic sales, monthly subscriptions (similar to the 'Welkin' model in other titles), Battle Passes, and an 'in-game metaverse advertising' model. Furthermore, the game will feature AI-integrated NPCs powered by technology akin to ChatGPT and a solo-play option for dungeons to reduce the burden of mandatory social gameplay.
Community reaction to this manifesto has been polarized. Some users dismissed the announcement as classic corporate 'drawing pies' (a Chinese slang term for making grand, empty promises), urging the developer to 'show the finished product before bragging.' Conversely, some optimistic players acknowledged that the industry's changing landscape—driven by competitors like *Genshin Impact*—has indeed forced a shift in business models, noting that the proposed strategy has potential if executed correctly.
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