
On January 15th, Granblue Fantasy introduced the new 'Mana Diver' class, which quickly grabbed attention for its intense burst potential. The core skill 'Overtrance' was intended to offer a short, powerful window of damage, but when combined with the legacy 'Mercurius' weapon's cooldown reduction and the skill 'Wild Magica,' players discovered a way to sustain the buff indefinitely.


This 'infinite firepower' combo allowed players to solo the game's toughest content, the Super Ultimate Bahamut. However, the joy was short-lived: the developers nerfed the skill within 15 hours, breaking the combo and offering a refund option for players who had recently invested in the Mercurius weapon.


The community backlash was swift. Players mocked the situation, criticizing the developers for their poorly managed 'spaghetti code' and a perceived lack of care for their veteran player base. This incident further fueled the ongoing debate that the myth of 'Japanese games never nerfing content' is effectively dead, especially given the history of poor balancing decisions.
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