
Recently, the long-dormant gacha game 'Shan Hai Jing Hua' announced a 'resurrection match' (a term used by the community for dead games trying to make a comeback). Many veteran players downloaded it out of curiosity, but the original poster (OP) noted that despite the predictable delay in server opening, the content was a total disaster.

After playing, the OP labeled the relaunch as 'a piece of excrement.' The game's mechanics were gutted—fan-favorite characters for free-to-play players were nerfed, and the ascension system (constellation/dupe system) was made strictly dependent on pulling duplicates, removing universal materials. Despite the bait of 300 free pulls, the game remains a blatant cash grab.

The comment section was filled with outrage. Players confirmed that legacy accounts were wiped, forcing veterans to start from scratch. Users slammed the developers for 'harvesting the same chives twice' (a Chinese slang term for exploiting the same customer base over and over). With the sentiment trending toward 'total betrayal,' most players agreed this was just a cynical attempt to milk the community for one last round of revenue.
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