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Wuthering Waves Developer Interview: Two Years in, Visionary or Empty Promises?

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来源:NGA

The developers of 'Wuthering Waves' recently released the first installment of their 'Developer Interview' series, aiming to share the vision and progress of the project. The studio states that they are striving to create a unique open world featuring high-quality combat and deep exploration mechanics. They emphasized the technical difficulties overcome during development, hoping to build anticipation among 'Rovers'.

The NGA community was quick to react with skepticism. One player summarized the video: the game has been in development for two years, with a focus on combat and exploration. However, many viewers felt the content was substance-less, labeling the interview as 'drawing a pie' (a common Chinese slang for making empty promises or over-promising without results).

The comment section quickly devolved into irony, with many users comparing the mechanics to competitors like 'Genshin Impact.' Players mockingly asked about the presence of systems like 'World Levels' or 'Artifacts,' and made jokes about the 'Elemental Reaction' system. Some users pointedly summarized the video as: 'We are working hard, please give us some money.' Speculation even turned into humorous 'element guessing' games, with users predicting the inclusion of 'Quantum' or 'Imaginary' elements.

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