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Oct Gacha Revenue Recap: The 'Open World' Arms Race in Shanghai

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来源:NGA

It’s that time of the month again for the ACG mobile game scene's 'component check'! The latest report shows that most titles saw a natural decline in October as the post-anniversary hype faded. However, the blogger notes that November is expected to be the most intense period for the Chinese and Japanese markets this year.

What’s particularly buzzworthy is that, beyond Papergames’ newly revealed 'Ballad of Antara' (Bai Mian Qian Xiang), there are at least three other open-world projects under development in the 'Shanghai circle' (the hub of Chinese ACG game studios). It seems manufacturers are still aggressively chasing the 'open-world' trend—a literal arms race of production capacity!

The comment section went wild. One netizen questioned: 'Do they really have to pile onto the open-world genre? By the time they're done, miHoYo will probably have their next-gen flagship out.' Other observers were skeptical, calling these 'PV-only' projects 'CJB' (a slang term meaning 'all hype, no substance'—literally 'blown to hell').

The revenue charts triggered speculation about future rankings, with discussions focused on the growth/decline ratios of top-tier products. Everyone is eager to see the data showdown in November.

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