
Recently, 'Goddess of Victory: NIKKE' has been engulfed in controversy. Players pointed out that the monthly gacha resources post-launch have been slashed by 70% compared to the beta test, dropping from 60+ pulls to merely a dozen. Further allegations suggest that some of the 'test rewards' were copied from other titles, fueling community anger.

The comment section is ablaze. Players are questioning the developers' logic, slamming the tactic of rebranding 'earned level-up rewards' as 'charity gifts.' With Tencent involved in operations, many are mocking the fact that international players are finally getting a taste of 'Tencent-style' aggressive monetization, while waiting to see how the famously fierce Korean player base will protest. Others expressed extreme disappointment with the exorbitant cost of character limit-breaking and the lack of a pity system, with some suggesting that aside from the art, the game lacks substance—comparing it unfavorably to the developer's previous, more generous title, 'Destiny Child'.
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