
Recently, players have been venting on the community about the absurd 'Combat Power' (CP) suppression mechanism in Goddess of Victory: NIKKE. According to the OP, when the team's CP is above the stage requirement, they can clear it with full HP; however, as soon as they remove a few 'CP padding' characters and drop slightly below the threshold, the damage output instantly plummets to a non-existent '1.1.1.1.1'.

In the comments, players expressed shared frustration. Some pointed out that even a mere 5-point deficit in CP causes characters to instantly lose 25% of their HP, a brutal suppression mechanic that leaves many speechless.



Veteran players noted that this 'CP gating'—where you essentially can't play if your number isn't high enough—is a classic way for mobile game developers to 'bai da lan' (Chinese gaming slang for being lazy or cutting corners in game design). While less common in modern games, players were shocked to see it implemented so aggressively here. One player joked, 'Stuck on a stage because I was short 4 CP, upgraded slightly to pass the threshold, and then cleared it effortlessly—this whole system is just meaningless.'
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