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Night of the Full Moon Monetization Adjustment Sparks Discussion: Players Support Price Increase

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来源:NGA

Recently, the development team of 'Night of the Full Moon' announced adjustments to their monetization strategy. The developers emphasized that they view the game as a premium single-player experience, akin to an 'interactive movie.' To cope with rising development and outsourcing costs while ensuring the team can sustain its operations, they decided to increase DLC prices from 6 RMB to 12 RMB and consolidate the Classic Mode collection packs into a single, complete package including all jobs and 'Little Red Riding Hood's Diary'.

The team clarified that all free-to-play content remains unchanged, and existing DLC owners are unaffected, with no need to pay price differences. The changes will go into effect one month after the announcement. The developers candidly stated that this move is strictly for survival, appealing to their loyal player base to understand the situation.

The community response has been largely supportive. Many veteran players who own all DLCs expressed indifference, with some even joking that the price increase was 'long overdue.' However, some forum users pointed out that calling a mere price hike a 'monetization adjustment' is slightly misleading, as the core structure of a free-to-play base game with paid DLCs remains unchanged. Overall, the core player base has shown significant tolerance toward this pricing update.

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