
Recently, Tower of Fantasy players have reported yet another frustrating bug: defeating bosses in the swamp region fails to count toward weekly quest progress. To make matters worse, world bosses in Aesperia are also failing to register as kills. Players are finding that even after defeating targets like the crocodile, the system simply refuses to update their quest log.



The community response has been a mix of exhaustion and sarcasm. One user quipped that the game has reached the same level of spaghetti code as 'Hearthstone,' where bugs follow one after another in a never-ending cycle. Others joked that the entire game engine is likely held together by these bugs. Some technically-minded commenters debated whether this was a failure of the design team’s manual configuration or a poorly implemented coding structure. In the face of such frequent technical issues, many in the community expressed disbelief that anyone still plays the game, jokingly labeling the current player base as 'true believers' with infinite patience.
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