
Recently, the Japanese server of the gacha game *Lapis Re:LiGHTs* officially announced its closure, leaving many players stunned. One user lamented: "I feel like I just started playing this recently, how is it already dead?" Players waiting for the mainland Chinese release are even more concerned, as the game—licensed by Bilibili—still hasn't secured a publishing license, effectively killing any remaining hope for a domestic launch.

Community members have dissected the reasons behind its failure: on one hand, the 3D models were perceived as dated compared to modern titles, and the daily login requirements were so grindy that users joked it felt like a "poorly designed Chinese mobile game." On the other hand, the game had zero new content for months, simply recycling old events until the player base evaporated. Moreover, the project was bogged down by a complex web of corporate entities—including Kadokawa, KLab, SNDA, and Bilibili—which arguably led to poor decision-making and the project's eventual collapse.
Following the announcement, it was confirmed that development on the Simplified Chinese version has also been halted.

In the comment section, fans reflected on the game's nature: the anime was well-received as a light yuri-themed work, and the game itself focused on ML (Master Love) mechanics, emphasizing the bond between character and player. Despite the anime's decent reputation, the game's closure in less than a year leaves players with nothing but unused in-game currency and bitter disappointment.
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