
Recently, players have exposed a severe loophole in the 'Path to Nowhere' guild system (referred to as 'Secret Society'). Some guild leaders have turned players into expendable 'farming tools' to rapidly level up their guilds.

Guild progression in the game relies on construction points and activity, which have daily caps. To bypass this, some leaders recruit newcomers under the guise of a 'casual/chill' environment, only to kick them out immediately after the players donate their daily resources. These empty slots are then filled by new victims. The worst part is the penalty: being kicked repeatedly triggers a system-imposed 'forced cooldown', preventing players from joining any new guild and completing daily tasks, effectively punishing the players for the leaders' exploitation.
The community is outraged, with users calling it a 'Cotton Plantation' rather than a guild. Similar tactics have reportedly been seen in other titles like 'Aether Gazer'. Players argue that guild systems should reward long-term engagement, not treat participants as disposable resources, and are calling for the developers to address this design flaw.
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