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Gossip: Tower of Fantasy Global Launch Hits $6 Million, National Server Players Question Their Status

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Recently, in its 2022 mid-term performance report, Perfect World announced that 'Tower of Fantasy' generated approximately $6 million in revenue on its first day of global service. However, it was a specific phrasing in the report—'Domestic version content accumulation + domestic testing refinement'—that sparked a firestorm in the gaming community.

Many players interpreted this as confirmation that the Chinese server (CN server) is essentially treated as a 'beta test' for the global market, effectively using domestic players as testers for the international release. The OP questioned the status of the domestic player base, noting that the information stemmed from shareholder meeting notes, which further ignited debates over whether domestic players are being sidelined or 'backstabbed'.

The comment section was divided. Some nonchalant players remarked, 'Those still playing don't really care about this.' Others questioned the weight of the $6 million figure, arguing that if PC revenue was included, the performance was mediocre. Further discussions centered on the ambiguity of whether PC earnings were counted, comparisons between regional revenues, and the common industry practice where the domestic server acts as a testing ground for overseas launches.

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