

Recently, a rumor surfaced in social gaming groups claiming that Chinese-developed games launching overseas first would face severe difficulties or outright rejection when applying for domestic licenses. This sparked intense discussion about whether the 'Overseas-First' strategy has become a regulatory red line.
Community sentiment on this is split. Skeptical players dismissed the claim, noting that 'those who make the claim must provide the evidence.' Many pointed to successful titles like 'Rise of Kingdoms' and 'Diablo Immortal' as clear counterexamples. In fact, some argued that games performing well overseas are more likely to be approved because their quality is already validated in the global market, helping them generate foreign currency.
However, some users with industry ties provided a more nuanced perspective, suggesting that this 'superstition' stems from the general opacity of the review process. They explained that regulators sometimes review the live overseas version to compare against the submitted application; if the content differs significantly in ways that require censorship (referred to as 'He Xie'—a play on the word for harmony, meaning content filtering), it creates complications. Ultimately, most agree that obtaining a license is already notoriously difficult, and players should not place too much stock in unsubstantiated rumors born from industry-wide anxiety.
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