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July Gacha Mobile Game Revenue Rankings: Genshin Impact Dominates, Who is Climbing the Charts?

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Recently, a user on the NGA forums shared a compilation of the revenue figures for ACG mobile games in the domestic market for July. While the community awaits the official report from the professional data analysis group "Erguan," this list has become a hot topic of conversation.

According to the list, "Genshin Impact" remains firmly in the top spot, leading by a wide margin with a monthly revenue of over 542 million RMB. Following closely are "Hunter Age" (Shi Kong Lie Ren 3), "Naruto Mobile," and "Onmyoji." The list also highlights "popular games" with revenue growth exceeding 80%, including the newly launched "Hunter Age," as well as "Fate/Grand Order," "Punishing: Gray Raven," and "Tears of Themis," all of which saw revenue spikes due to anniversaries and summer events.

Regarding the methodology, the original poster clarified that these are estimated totals for both Android and iOS (with Android typically calculated as double the iOS revenue).

The comment section is buzzing with activity: some users jokingly remarked that the use of hyphens in the original layout made it look like the revenue had plummeted. Others expressed surprise at certain rankings, such as "Cloud Genshin" outperforming "Aether Gazer." Furthermore, the community engaged in discussions about the accuracy of the data, with many saying they are "waiting for a bloodbath" (a community slang term for expecting intense fan arguments once the numbers are scrutinized).

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