游戏瓜瓜Gameossip
热门预警 🔥深夜大瓜

New Drama: 'Code: Ateta' CBT Locks Out Domestic Players, Attempts to Bypass Fail

0 热度

The Closed Beta Test (CBT) for 'Code: Ateta' has officially launched in Japan. Surprisingly, the game is enforcing a strict blockade against domestic players. Although the login interface supports Chinese and allows logins via Bilibili or Google accounts, players attempting to access it from mainland China—even when using Japanese proxies, removing SIM cards, or changing system language settings—have been unable to enter. The specific method used to detect and block these users remains unknown.

This has sparked a heated debate within the community. Many believe the developer is strictly enforcing regional locks to avoid regulatory risks, specifically regarding China's game licensing (banhao) system, to prevent being blacklisted by authorities. Experienced players noted that it is becoming increasingly common for developers to launch solely in overseas markets when local licensing is unavailable. Others argued that the lock is purely for technical data accuracy, ensuring that network latency doesn't skew feedback. As for the community's ironic references to 'Shushu' (a common nickname for the Bilibili platform leadership), many commenters simply expressed that such regional restrictions are becoming the industry 'new normal'.

评论 (0)

暂无评论,来说两句吧! 🍉

发表评论