Recently, an otome game called 'Lingmao Zhuan' suddenly announced its shutdown, and to everyone's surprise, it trended on Weibo. This left many netizens confused: if the game was truly popular, why close it? And if it wasn't, how did the announcement climb so high on the trending charts?

In the gaming community, users dismissed it as a 'hu-hu' game—a slang term for titles that lack popularity or are generally 'flops.' Some speculated that the trending spot was paid for, while others wondered if it was a desperate final attempt by the developer to grab attention.
As for the game's quality, veteran players pointed out that while it marketed itself on five romanceable male leads, it suffered from inconsistent art quality and nonsensical plot developments. Ironically, many players admitted that the 'cat-raising system' was the only saving grace, with some bluntly stating, 'The cats are way more fun than the guys.'




The official announcement cited difficulties in managing the Qixi Festival event and future operational challenges as reasons for the closure. For experienced observers in the Chinese gaming community, this outcome came as no surprise; often, when management fails to listen to players and the game stagnates, a total shutdown is the inevitable end.
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