
The game 'Red Xuan Zhuan' recently held a livestream where they decided beta test spots based on in-game gacha pulls, turning the event into a massive public relations disaster. Throughout the stream, the pulls consistently resulted in 'Blue Sky and White Clouds'—a slang term for pulling only low-tier, useless items. This exposed the game's abysmal drop rates and, shockingly, revealed that there is no 'pity system' (guaranteed rare item) for ten-pulls.


The streamer was visibly desperate, celebrating even the smallest rare drops as if they were major wins. The broadcast eventually ended in embarrassment. In a failed attempt at damage control, the streamer promised players a 'choice chest' for clearing the main story, only for viewers to discover it was a pathetic reward: a choice of just one out of five purple card fragments. This level of stinginess caused a mass exodus, with fans unsubscribing and leaving official groups in droves.

Commenters couldn't help but laugh at the absurdity of the situation. Many mocked the developers for clearly failing to test their own game before going live, with one user sarcastically remarking: 'At least they're honest, no rigged rates here—because the rates are just naturally that terrible!'
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