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[Grimlight] Server crash with no fix in sight? Devs: Just keep playing as is

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来源:NGA

The Korean mobile game 'Grimlight' officially launched on July 7th. While the game boasts stunning, high-quality character illustrations (standing CGs), there is a stark contrast with its underwhelming, low-budget combat animations. As expected with many mobile game launches, the game faced severe server crashes, hitting the Asia server the hardest.

After two days of intermittent repairs, the developers basically threw in the towel, issuing a notice that they couldn't fix the server issues and basically told players to deal with the current state of the game. This 'we give up' attitude sparked massive criticism. Here’s a look at the actual in-game visuals—a strange mix of top-tier art and lackluster combat.

Players’ reactions have been brutal: many pointed out that the 'chibi-style auto-battler' mechanics feel incredibly outdated. The launch experience has been nothing but login queues, where players spend 30 minutes trying to get in only to be disconnected after two minutes of play. Many suggest skipping the game entirely and just waiting for data-miners to release the character art instead.

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